You want total destruction in games? Then all claims to the developers, because the iron is already ready to support such technologies. In any case, we caught such a hint in the technical demo demonstrated by GDC NVIDIA, where you can see the diverse of smithereens of the overwhelming buildings. Just imagine something like that in any modern shooter-and you will immediately want. But is the console iron capable of maintaining this enthusiasm?
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They invent all the bicycle =)) such destruction has long been invented, only the capacities were not enough =)) and I do not see here that the destruction affect other objects. For example, other buildings do not crumble from fragments of destroyed buildings. No supporting structures, piles, beams.
But all this was already in Red Faction Guerilla! It was not for nothing that they said that Volition with their GEO Mod engine went far ahead, perhaps for ten years, if not further =)
Why is such garbage with foam destruction noticed, and those where the features of the destruction of walls with reinforcement are not even taken into account at all?
Red Faction Guerilla Game 2008! And they are all in place of stamping updating technologists, which are essentially outdoor technologies!
We saw the Battlefield 4 with a scribbled drop in chimneys? And in RFG these are not scripts, but a really ordinary situation, although it does not look so epic and destruction is simplified for optimization purposes. But already 5 years have passed, I have been waiting for the new version of the Geo Mod engine and to 3.0! And so that they also make the game on it, this will be a merry, then let’s see who has destruction at the highest level!
In the video, all https://casiplay-casino.co.uk/withdrawal/ destruction is as if superficial, it seems that the author does not destroy the foundations of buildings, so as not to show how the whole structure falls (or does not fall). Maybe this is exactly what he wanted to show
The prefixes will cost less than $ 1000
This is what the PC wins that you can make it cooler and cooler (any whim for your money). At the same time, the prefixes win because they should not be made more steeply from the iron.
And about the size there is a more suitable allegory
)))
And how much such a "miracle" did you do?
Pok is two in 680? Or I didn’t understand something?
If you have a bucket, then I have a trimmed can of beer for cigarette butts) (I bought in 2010 for 12,000 rubles)
I kept waiting for the turrets under the root to take the turrets so that they would be beautifully. Al-no, the whole building is a cardboard layout, unlit gravity. If you look closely, you can even notice how the skeletons of the roofs by some miracle stay on the balance and do not fall. Shards are, of course, beautiful, but due to the above – this simulation of destruction is not impressive.
And one more on the head of each character (remembering their other technology -item). And I’m even afraid to imagine how much, so that these heads have also the bodies)
Yes, yes, here in Armageddon it is not clear why they reduced the number of active objects. And in RFG I have been playing on a local network for many years, and destruction leads themselves quite adequately and looks spectacular and dangerous, sometimes this begins when everyone begins to use the “vibration” or “singular bombs” =)
Graphics in Armageddon, of course, became much cooler. I wish Red Faction or Saints Row with a graphon as on FrostBite 3 and + even more complicated destruction on GEO Mod 3.0 + plot push cool + soundtrack no worse than before = my dream game! =)
Muslims will not be delighted. 🙂
In Vidio, a building, similar to a Muslim temple, is destroyed.
Oh, this nvidia
For which they were browned?
Previously, for me, a systematic system for 4000 rubles was an unjustified waste and incredible cosmic power. and now there would be grandmas on the computer – would have fallen.
They will not keep up with iron. Play ahead of the way – costly. My computer is now playing fresh games
Hello Red Faction. And here is superficial destruction, when in the same Russian Federation it was possible to collapse the tower, destroying the foundation. I doubt that all the buildings destroyed from top to bottom just like that.
I completely agree with you.
Red Faction Guerilla passed several times precisely due to the features of their engine. Then my computer was not powerful, slowed down. But I still entered the buildings by car and watched the destruction in the "Slood of the MO" 🙂
Now the computer is more likely and copes with the tasks of the engine perfectly. I tried to find a way to increase the number of active objects participating in the stage (so that the pieces do not disappear before our eyes), but did not find. In Armageddon, with optimization, the developers overdo it and the pieces disappear faster than in the Partizan. Again, I did not find a way to add the number of physically processed pieces.