RTX Remix – platform from NVIDIA, which allows you to create remasters of old games on Directx 8 and 9, as well as introduce ratings in them, improved texture and more, improved artificial intelligence. On the eve of the company laid out the environment into open access.
The platform makes it possible to record the scene in the game, and then replace the assets in real time. Using RTX Remix, craftsmen will be able to refresh the textures with AI, as well as add reiterating to Remaster (including track trace), VR support, and the technology of the image of the DLSS and Reflex image, which reduces the system delay. It will even be possible to change the position of the in -game chamber and turn the project with the first -person view into isometric.
Bye NVIDIA released only part of the planned. Individual RTX Remix is able to make changes only to existing assets. Will expand the capabilities of the Creator Toolkit tools, which will soon appear in early access. It will allow you to add completely new materials to the game and use AI to improve the quality of any asseses.
On GitHub you can find the source code of RTX Remix along with the instructions for use and a detailed help about technology. According to NVIDIA, Updated Portal With rays tracing was made precisely with the help of the full version of RTX Remix.
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The best comments
I am especially waiting for the fan remaster of the GTA trilogy)
We take, screw the Jubikovsky artificial screenwriter, and now whole games can be turned back without the participation of people.
We are waiting for a https://playmillion-casino.co.uk/mobile-app/ ton of complaints from publishers, because Remaster can be sold
They were waiting for the release of RTX Remix.
We are waiting for tons of mods and remasters of old games)
I beg you, jerk up the upgrade of the Dark Messiah.
I will be happy to return to Prince of Persia: The Sands of Time with new lighting and textures. Probably for the tenth time)
If we are talking about current PS1 emulators, then some highly polygonal models will simply be applied to PS1 memory restrictions, for that, he and the emulator, with all the ensuing. Rather, you need to disassemble the game to pieces, and transfer to a new engine, which is practically the same as to do it from scratch, because such a tool should be written almost for every game separately.
Only after Arx Fatalis!
So it seems, if you play on the emul itself, restrictions besides the engine itself cannot be particularly? It seems that the network is full of videos with games for example the same sweatshirt with all sorts of Rei Tracings and 60FPS patches (in the same Zelda). T.e. The console itself would not have pulled this, but on the emuli it is quite comfortable or playing well.
And how to pump new tricks, only run in circles – beat mobs, as in a series of southern park about wow.
Well, here we will not go) as for me this is a weak part of the game, and the relationship between the Sopartians has not been spelled out at all, in this aspect I like the Western approach more.
I hope the moment of the relationship you do not compare there with some Dragon Age))) there is also cool and t.D., But these are games of different formats and different approaches of the narrative, therefore, the expectations are slightly different. Although I do not exclude that some characters are out of place (sculpt or what is it), or the branches are not spelled out in detail, but damn it, everything is together, atmofer, music, etc.D. create some kind of magical and alluring aura around this game. Well, the point of taste, yes, without it))
Maybe the issue of Nubovsky, but I’m wondering with games in emulators, it will be possible to do the same focus or not? Because I would very much like to see the Ksenogirsov cracker with PS1, otherwise the Squenix seems to be not able to do it, he does not want to make a solid remaster of his classics, or if he does, he will definitely release some semi-finished product.
I am sure that there were no games with DirectX 8 or 9 on PS1)
And Xenogears is very outdated in 25 years, a lot of grind and random battles, not to mention the combat system as such, it is better to just look.
I am not special in these technologies, but I think in emulators can be chosen through Directx9 or 10 renders the games (or I misunderstood the principle), and so, it is possible to put permission higher and all sorts of improvements to do.
I don’t remember the grind, but about random battles and how often I was, I remember it, and even the damned sewer, I remembered this level even 15 years after passing by seeming endless and boring))) but you can properly propagate. Hope. Or at worst, saves with a gamshark, or guru, and calmly at least to get acquainted with the story of playing himself, they will not speak with every NPS on YouTube, and Xenogirs, it seems to me, is one of the rare games where even dialogues of simple NPS are interestingly written.
I read about this mod, it works with the game, that’s the whole secret. T.e. It is simply used by the Opengl, DirectX 9 or Vulcan API, which means this thing will work for the games that came out after 2004, and then not with all. As far as I understood with DirectX 8, it can also be forced to work with pain and crutches, but these are still games not earlier than 2000, and again not all, which means we still do not fit in PS1. Smoothing and other permission increase is work with screen space, which is also not here.
By the way, about the restrictions of the sweatshirt – after hacking it, it became clear that Nintento intentionally underestimated the GPU frequency, in order to avoid overheating and increasing autonomy, after which people simply took off this restriction and got the opportunity to put the mods on the grapho better, or get a higher framework even on the iron.
I would generally have enough release of normal 2 disks, even with PS1 graphone. Still insulting.
Only this time not for money? So after all? Not for money? But they will not sue for the "use of other people’s content"? But does this fall under the license agreement on the prohibition of the indoor code of the product code?