Some of you have already managed to call Tomb Raider: Definitive Edition Another pointless HD-interpretation. But we assure the feasibility of the transfer of last year’s adventures of young Lara Croft on the next generation console, of course, there is. The development is continued by remake Tomb Raider for non -stgen, and from the side Square Enix To launch the owners of the Xbox One and PlayStation 4 in the thick of its events, not allowing them to get to know the original, it would simply be tactlessly.

Moreover, judging by the reviews on Metacritic, Tomb Raider: Definitive Edition It was a success: for example, the average rating of the version for PS4 after publishing 30 reviews was a proud 84%. Of course, not a round excellent student, but also very commendable, given that the Xbox 360 and the PlayStation 3 The original game at one time received similar grades, and over the past year it only became more beautiful.

Although certain difficulties may arise with the last thesis. The fact is that ennoblement Tomb Raider For non-consoles Microsoft And Sony Two different teams were engaged – United Front Games And NIXXES Software respectively. And they coped with their tasks, apparently, also in different ways. It was previously said that on PS4 in dynamics, the game will be noticeably smoother than Xbox One. But after the publication of comparative videos from the IGN and Gamersyde, the sophisticated connoisseurs of Grafon Bracier concluded that the console Microsoft In addition to everything, it does not noticeably cope with the drawing of textures and some visual effects.

Publishers were not ready for such exposure, so in response to all attacks they limited themselves to streamlined formulations in the spirit of “both versions go in a native resolution of 1080p and use the same textures, models and system system”. By the way, so far only Americans can evaluate the tender of tombs after plastic surgery on their non-non-consoles, Europeans will have such an opportunity on January 31.

January 29, 2014 Card Star Wars will soon get to mobile devices

January 29, 2014 First video from the creators of Kingdom Come: Deliverance

Tomb Raider

The best comments

Repetition – Mother of Teaching!

But on PS4 and the truth, https://greenplaycasino.co.uk/withdrawal/ the picture looks cleaner than Xone. Let the bakers be shut up now bakers-but a bit better than PC version. Not to mention the fact that the hair is not in the way. And the physics of ammunition will appear when moving. Hmm … left to wait – I want a boxed edition.

You remind me of a saying about a gopher – you see a gopher? – No. – And he is! I don’t see a forest there. And on 50 inches 400 Hz LED panel will not be visible at all. Sit to peer at yuh, understand that the lot of bakers. They bake rolls they need accuracy.

I really do not want to bother you and ask for "in Paint" to poke in red circles in "La Lesenka". Let you see them so, I don’t.

Yes there are no such PCs in nature. As you understand, you can’t. It can be compared with the top machine with the same success that IGN actually did. I hope they will not reproach that they gathered a budget there and launched it on the ultra. There is no PC based on APU systems. General 8 GB GDDR5 are unique inherently. Such a decision has not even come to a PC. They could come-at least hope was when the steam machines were announced, but even there just diverse PC iron, without any hints of optimization.

Look at the screenshots of the first Resistance and at the screenshots of Beyond and Last of US. Now put Killzone Shadow Fall and Second Son screenshots nearby and imagine that you can draw by the end of the PS4 life cycle. I personally do not have enough imagination.

Well, I asked on sale to show a similar solution based on intel. That B 8 nuclear processor with built-in graphics with a total pool of high-speed GDRR5 in the amount of 5-8 GB? I do not like settlement, you have said that such a PC for a long time has a simple request to show them in retail, well, by itself.
Or you will dream of something on the PC Tanet to make games in 4K resolution, provided that the meaning of this resolution is revealed in diagonals over 50 inches. I suppose Hulf Life 3 will also be exclusively on PC in 4K under the okulus rift.

Why do you need a common memory, for example, to reduce the time exchange time between the GPU and the CPU. That I am in the market straight on each full I see these solutions from the intel. Show me a comparable PC car based on this A357 on sale then I will apologize and stupidly go to the pharmacy of Achivka in a kilsonchik.

Nobody was waiting for such a leap. So here I will not convince you time to judge us. With the only difference being that I will just laugh later.

That is, there are no such PCs, I understood everything correctly? Enough to repeat one and the same, I ask you to answer a simple question whether there is a PC with combined GPU and CPU with a large bullet of common memory? You will decide then you say that they are then you say that this is no longer a PC. How can you play a thing that is not I don’t understand.

Useless dispute. Such disputes have been continuing since the time of PS1. For some kind of incomprehensible reason, bakeries constantly compare the iron of consoles with a conventional PC with iron that is fundamentally wrong. Trigger 4K with resolution, 60FPS, okulus rift, and shout graphone! But they never look at the situation in general, and the situation is such that the glorious graphon does not see 70 percent, or maybe more than a PC of users, new technologies will be but the vast majority of PC users will not see them, but they will not see them.
Indeed, according to Steam statistics, 48% of users still use two -core processors, not to mention the fact that 12% use integrated video chips from intel, ~ 5% are really expensive and fast video cards, and the rest will und one medium/below the average like GTX 660/550/560, or generally trances gf 9500/9600/gt 630/210. So for you, Country Cat cannot see the majority. No, of course, the settings of graphics can be configured for a minimum / medium and play, but then any meaning is lost in general.

You do not deceive yourself? There is a processor but there is no platform on its basis why it is needed? Say that it is used but you cannot name a single configuration on sale.

On the basis of which I can fully conclude that you again, like any other person, compare a unique console iron with a non -existent PC with an analogue. With confidence, equal it with a certain average PC and cannot name a single solution on the basis of the combined GPU and the CPU equal in power within the framework of the PC of the market. Well, cool cho ©

And you are sure that such solutions are generally needed for a PC? Huma has not only pluses, but also cons of. And when comparing with the classical for PC, separate video and systemic memory of Huma on different tasks can give both an increase in performance and vice versa subsistence.
The main problem when using Huma is the need to use 1 specific memory type for all tasks – either DDR3 or GDDR5. GDDR5 from DDR3 has in essence only one serious difference – a significant increase in the bandwidth at the cost of a significant increase in delay. When operating with large blocks of sequential data (for example, textures), the delay time is not essential compared to reading the data itself, because the GDDR5 shows itself better than the DRR3, which is why the use of GDDR5 preferably on video cards. When operating with very small data blocks (which is constantly engaged in CPU), the reading time of the data itself is comparable to delay, and increasing the delay immediately leads to a performance of performance. Therefore, no one ever uses GDDR5 as a systemic memory on a PC, such solutions are basically absent due to their absurdity.
In the case of Huma, you are forced to either use the GDDR5 for everything and put up with the subsidence of the CPU performance (as on PS4), or use for the whole DDR3 and put up with subsidence on the GPU (as on Xbox One).
The advantage of Huma is the possibility of accessing CPU and GPU to the same data without copying. This is a good advantage, but for a very limited range of tasks.
PC is still a universal tool, and to hide its performance for a very limited circle of tasks would be a rather strange solution.

Vow, they said that the graphone is cooler than on the old consoles, they were tactfully silent about the PC version 🙂 Yes, and what kind of graphone improvement can we talk about if the version for Nexgen is a ported PC version with a new mug of a Larka and Profix hair and even without steep smoothing.

Because in the consoles there is essentially ordinary iron, consider the same laptop, only for games sharpened. And even since the time of PS 1, they talked about 4K and about the okulus rift, and so I remember 🙂 And the situation is such that the grafon who already better the pasthend of the current people saw with the notorious two nuclear processors and 9600 GT or GTS 250, on top -ended gland, people play games with permissions already higher. And the point here is not even in the console of the srach, but simply that it is ridiculous to believe in these tales about the allegedly unsolved potential.

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